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Welcome to Aegeon Hotel - Ios Greece

Aegeon Hotel enjoys a prime waterfront location in the centre of Mylopotas Beach in Ios. It offers excellent service and authentic quality, perfectly combined with an idyllic setting. The rooms are spacious and feature balconies with view. Each unit is air conditioned and equipped with satellite TV, refrigerator and coffee making facilities.

The complex consists from spacious rooms all in harmony with the natural surrounding. The hotel management and staff are always at your disposal making your stay in the island memorable.

Aegeon Hotel offers transfer service to and from the port and also provides guests with private parking area.

Ios, well known for its nightlife, is a famous tourist destination, attracting visitors with its golden beaches and the characteristic Aegean architecture.

Enjoy the benefit
of our offers

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(function ($) {

/**
 * The base States namespace.
 *
 * Having the local states variable allows us to use the States namespace
 * without having to always declare "Drupal.states".
 */
var states = Drupal.states = {
  // An array of functions that should be postponed.
  postponed: []
};

/**
 * Attaches the states.
 */
Drupal.behaviors.states = {
  attach: function (context, settings) {
    for (var selector in settings.states) {
      for (var state in settings.states[selector]) {
        new states.Dependent({
          element: $(selector),
          state: states.State.sanitize(state),
          dependees: settings.states[selector][state]
        });
      }
    }

    // Execute all postponed functions now.
    while (states.postponed.length) {
      (states.postponed.shift())();
    }
  }
};

/**
 * Object representing an element that depends on other elements.
 *
 * @param args
 *   Object with the following keys (all of which are required):
 *   - element: A jQuery object of the dependent element
 *   - state: A State object describing the state that is dependent
 *   - dependees: An object with dependency specifications. Lists all elements
 *     that this element depends on.
 */
states.Dependent = function (args) {
  $.extend(this, { values: {}, oldValue: undefined }, args);

  for (var selector in this.dependees) {
    this.initializeDependee(selector, this.dependees[selector]);
  }
};

/**
 * Comparison functions for comparing the value of an element with the
 * specification from the dependency settings. If the object type can't be
 * found in this list, the === operator is used by default.
 */
states.Dependent.comparisons = {
  'RegExp': function (reference, value) {
    return reference.test(value);
  },
  'Function': function (reference, value) {
    // The "reference" variable is a comparison function.
    return reference(value);
  },
  'Number': function (reference, value) {
    // If "reference" is a number and "value" is a string, then cast reference
    // as a string before applying the strict comparison in compare(). Otherwise
    // numeric keys in the form's #states array fail to match string values
    // returned from jQuery's val().
    return (value.constructor.name === 'String') ? compare(String(reference), value) : compare(reference, value);
  }
};

states.Dependent.prototype = {
  /**
   * Initializes one of the elements this dependent depends on.
   *
   * @param selector
   *   The CSS selector describing the dependee.
   * @param dependeeStates
   *   The list of states that have to be monitored for tracking the
   *   dependee's compliance status.
   */
  initializeDependee: function (selector, dependeeStates) {
    var self = this;

    // Cache for the states of this dependee.
    self.values[selector] = {};

    $.each(dependeeStates, function (state, value) {
      state = states.State.sanitize(state);

      // Initialize the value of this state.
      self.values[selector][state.pristine] = undefined;

      // Monitor state changes of the specified state for this dependee.
      $(selector).bind('state:' + state, function (e) {
        var complies = self.compare(value, e.value);
        self.update(selector, state, complies);
      });

      // Make sure the event we just bound ourselves to is actually fired.
      new states.Trigger({ selector: selector, state: state });
    });
  },

  /**
   * Compares a value with a reference value.
   *
   * @param reference
   *   The value used for reference.
   * @param value
   *   The value to compare with the reference value.
   * @return
   *   true, undefined or false.
   */
  compare: function (reference, value) {
    if (reference.constructor.name in states.Dependent.comparisons) {
      // Use a custom compare function for certain reference value types.
      return states.Dependent.comparisons[reference.constructor.name](reference, value);
    }
    else {
      // Do a plain comparison otherwise.
      return compare(reference, value);
    }
  },

  /**
   * Update the value of a dependee's state.
   *
   * @param selector
   *   CSS selector describing the dependee.
   * @param state
   *   A State object describing the dependee's updated state.
   * @param value
   *   The new value for the dependee's updated state.
   */
  update: function (selector, state, value) {
    // Only act when the 'new' value is actually new.
    if (value !== this.values[selector][state.pristine]) {
      this.values[selector][state.pristine] = value;
      this.reevaluate();
    }
  },

  /**
   * Triggers change events in case a state changed.
   */
  reevaluate: function () {
    var value = undefined;

    // Merge all individual values to find out whether this dependee complies.
    for (var selector in this.values) {
      for (var state in this.values[selector]) {
        state = states.State.sanitize(state);
        var complies = this.values[selector][state.pristine];
        value = ternary(value, invert(complies, state.invert));
      }
    }

    // Only invoke a state change event when the value actually changed.
    if (value !== this.oldValue) {
      // Store the new value so that we can compare later whether the value
      // actually changed.
      this.oldValue = value;

      // Normalize the value to match the normalized state name.
      value = invert(value, this.state.invert);

      // By adding "trigger: true", we ensure that state changes don't go into
      // infinite loops.
      this.element.trigger({ type: 'state:' + this.state, value: value, trigger: true });
    }
  }
};

states.Trigger = function (args) {
  $.extend(this, args);

  if (this.state in states.Trigger.states) {
    this.element = $(this.selector);

    // Only call the trigger initializer when it wasn't yet attached to this
    // element. Otherwise we'd end up with duplicate events.
    if (!this.element.data('trigger:' + this.state)) {
      this.initialize();
    }
  }
};

states.Trigger.prototype = {
  initialize: function () {
    var self = this;
    var trigger = states.Trigger.states[this.state];

    if (typeof trigger == 'function') {
      // We have a custom trigger initialization function.
      trigger.call(window, this.element);
    }
    else {
      $.each(trigger, function (event, valueFn) {
        self.defaultTrigger(event, valueFn);
      });
    }

    // Mark this trigger as initialized for this element.
    this.element.data('trigger:' + this.state, true);
  },

  defaultTrigger: function (event, valueFn) {
    var self = this;
    var oldValue = valueFn.call(this.element);

    // Attach the event callback.
    this.element.bind(event, function (e) {
      var value = valueFn.call(self.element, e);
      // Only trigger the event if the value has actually changed.
      if (oldValue !== value) {
        self.element.trigger({ type: 'state:' + self.state, value: value, oldValue: oldValue });
        oldValue = value;
      }
    });

    states.postponed.push(function () {
      // Trigger the event once for initialization purposes.
      self.element.trigger({ type: 'state:' + self.state, value: oldValue, oldValue: undefined });
    });
  }
};

/**
 * This list of states contains functions that are used to monitor the state
 * of an element. Whenever an element depends on the state of another element,
 * one of these trigger functions is added to the dependee so that the
 * dependent element can be updated.
 */
states.Trigger.states = {
  // 'empty' describes the state to be monitored
  empty: {
    // 'keyup' is the (native DOM) event that we watch for.
    'keyup': function () {
      // The function associated to that trigger returns the new value for the
      // state.
      return this.val() == '';
    }
  },

  checked: {
    'change': function () {
      return this.attr('checked');
    }
  },

  // For radio buttons, only return the value if the radio button is selected.
  value: {
    'keyup': function () {
      // Radio buttons share the same :input[name="key"] selector.
      if (this.length > 1) {
        // Initial checked value of radios is undefined, so we return false.
        return this.filter(':checked').val() || false;
      }
      return this.val();
    },
    'change': function () {
      // Radio buttons share the same :input[name="key"] selector.
      if (this.length > 1) {
        // Initial checked value of radios is undefined, so we return false.
        return this.filter(':checked').val() || false;
      }
      return this.val();
    }
  },

  collapsed: {
    'collapsed': function(e) {
      return (e !== undefined && 'value' in e) ? e.value : this.is('.collapsed');
    }
  }
};


/**
 * A state object is used for describing the state and performing aliasing.
 */
states.State = function(state) {
  // We may need the original unresolved name later.
  this.pristine = this.name = state;

  // Normalize the state name.
  while (true) {
    // Iteratively remove exclamation marks and invert the value.
    while (this.name.charAt(0) == '!') {
      this.name = this.name.substring(1);
      this.invert = !this.invert;
    }

    // Replace the state with its normalized name.
    if (this.name in states.State.aliases) {
      this.name = states.State.aliases[this.name];
    }
    else {
      break;
    }
  }
};

/**
 * Create a new State object by sanitizing the passed value.
 */
states.State.sanitize = function (state) {
  if (state instanceof states.State) {
    return state;
  }
  else {
    return new states.State(state);
  }
};

/**
 * This list of aliases is used to normalize states and associates negated names
 * with their respective inverse state.
 */
states.State.aliases = {
  'enabled': '!disabled',
  'invisible': '!visible',
  'invalid': '!valid',
  'untouched': '!touched',
  'optional': '!required',
  'filled': '!empty',
  'unchecked': '!checked',
  'irrelevant': '!relevant',
  'expanded': '!collapsed',
  'readwrite': '!readonly'
};

states.State.prototype = {
  invert: false,

  /**
   * Ensures that just using the state object returns the name.
   */
  toString: function() {
    return this.name;
  }
};

/**
 * Global state change handlers. These are bound to "document" to cover all
 * elements whose state changes. Events sent to elements within the page
 * bubble up to these handlers. We use this system so that themes and modules
 * can override these state change handlers for particular parts of a page.
 */
{
  $(document).bind('state:disabled', function(e) {
    // Only act when this change was triggered by a dependency and not by the
    // element monitoring itself.
    if (e.trigger) {
      $(e.target)
        .attr('disabled', e.value)
        .filter('.form-element')
          .closest('.form-item, .form-submit, .form-wrapper')[e.value ? 'addClass' : 'removeClass']('form-disabled');

      // Note: WebKit nightlies don't reflect that change correctly.
      // See https://bugs.webkit.org/show_bug.cgi?id=23789
    }
  });

  $(document).bind('state:required', function(e) {
    if (e.trigger) {
      if (e.value) {
        $(e.target).closest('.form-item, .form-wrapper').find('label').append('<span class="form-required">*</span>');
      }
      else {
        $(e.target).closest('.form-item, .form-wrapper').find('label .form-required').remove();
      }
    }
  });

  $(document).bind('state:visible', function(e) {
    if (e.trigger) {
      $(e.target).closest('.form-item, .form-submit, .form-wrapper')[e.value ? 'show' : 'hide']();
    }
  });

  $(document).bind('state:checked', function(e) {
    if (e.trigger) {
      $(e.target).attr('checked', e.value);
    }
  });

  $(document).bind('state:collapsed', function(e) {
    if (e.trigger) {
      if ($(e.target).is('.collapsed') !== e.value) {
        $('> legend a', e.target).click();
      }
    }
  });
}

/**
 * These are helper functions implementing addition "operators" and don't
 * implement any logic that is particular to states.
 */
{
  // Bitwise AND with a third undefined state.
  function ternary (a, b) {
    return a === undefined ? b : (b === undefined ? a : a && b);
  };

  // Inverts a (if it's not undefined) when invert is true.
  function invert (a, invert) {
    return (invert && a !== undefined) ? !a : a;
  };

  // Compares two values while ignoring undefined values.
  function compare (a, b) {
    return (a === b) ? (a === undefined ? a : true) : (a === undefined || b === undefined);
  }
}

})(jQuery);

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